|
Author |
Thread Statistics | Show CCP posts - 28 post(s) |

Nevyn Auscent
Broke Sauce
1882
|
Posted - 2015.01.25 02:02:27 -
[1] - Quote
Vyl Vit wrote:RUMOR...in the subject line....point of the OP...RUMOR...(bears repeating) RUMOR??? Okay. I'll say it. This move would be so radical and would flush so much investment by so many thousands of players down the toilet, that it may be wise to hold off on SPECULATION and RUMOR (there, I said it again). Should CCP be actually planning such a move, I think they'd run it past us first...like months in advance, just because of the SHOCK involved. RUMOR? FORUM...RUMOR?? HINT HINT Amazingly Learning Implants are very easy to compensate people for. Additionally there is no reason they would need to spend months running it past us. It's a very simple and obvious result that would happen, not complex at all. Peoples reactions in terms of risk taking is a little harder. But certainly some people would PvP a little more. Clone removal appears to have had a minor up tick after all. |

Nevyn Auscent
Broke Sauce
1884
|
Posted - 2015.01.27 23:04:50 -
[2] - Quote
Logan Revelore wrote:Removing attribute boosting implants I can go along with, will free up those slots for more defining boosts. But I believe we should keep the current attribute system with the remap functionality.
Reward players for dedicating their training time to specific areas, if anything consider rebalancing the stat distribution on skills. Remaps heavily favour alts, as newbies who need to actually play the character instantly and not wait six months or a year have to train across a high range of skills. (as do implants as well of course, but hey). Remapping also creates the environment where 'I need to wait for a remap to train that skill optimally, so right now I can't do what I want'. Argue over 'need/want' division all you want, but anyone with at least half a brain can see that it does create that effect, and arguments that it's just a want are just derailing it in order to keep the status quo. |

Nevyn Auscent
Broke Sauce
1884
|
Posted - 2015.01.28 00:07:30 -
[3] - Quote
Logan Revelore wrote: You are correct in your analysis, I however don't believe the gains of removing the attribute system are worth it. It would be removing what I feel is an important choice a player has to make.
Noone ever died from training below 2700 SP/hour. The newbies that stay in the game will cope, and the ones that leave over this would've found some other reason to leave anyway.
In a binary world, you would be right, however we are not in a binary world, but the complete spectrum of grey from white to black. And on that spectrum, changes such as this will catch some people who otherwise would have left. I imagine most of those caught will be the smarter ones also who would have left because they understood that the current system actually benefits the old & rich. While the proposed newer system is simply flat.
Does it remove a tiny element of choice, maybe, but that element of choice is not part of the undocked gameplay, but part of the docked gameplay. And we should be focusing on making choices while undocked, not making all your choices before you undock and knowing things are set in stone after that.
So, to me, this thought of CCP is a step in the right direction for two reasons, as it removes a biased system that still has elements of the learning skills (PS, there is a 'slave set' skill, it's called Hull Upgrades, so the comparison between learning implants and slave implants is exactly like learning skills vs hull upgrades), and moves the focus more onto game play decisions made while in space. |

Nevyn Auscent
Broke Sauce
1891
|
Posted - 2015.01.31 03:26:39 -
[4] - Quote
baltec1 wrote: I fly around with 500 mil to a billion in implants in my head in fights with entire grids covered in bubbles. If you won't PvP because of a paltry 50 mil worth of implants then removing them will change nothing. You will think up another excuse to not PvP.
Or just maybe..... Most of us aren't as crazy rich as you are, and 50 million is actually a significant amount of isk to us.
Most players do not generate hundreds of millions of isk per hour, or even a hundred million, especially the high sec players you continually abuse. Since not every single player runs at your perfect maximum optimisation for isk gathering that you love to scream about. Even running SOE missions I only turn 30 Mil/Hour typically because I'm not super fast at it and I'm not perfect at blitzing. And I don't have huge amounts of play time most weeks, so two hours worth of implants is actually a significant amount of my weekly playtime, on top of that ship I just lost.
Will some still not want to PvP and come up with excuses, sure. But it will make a significant difference to others. |

Nevyn Auscent
Broke Sauce
1907
|
Posted - 2015.02.10 02:50:08 -
[5] - Quote
Rain6637 wrote:I'm wondering what CCP Karkur meant in the o7 show (two episodes ago), when she said removing medical clones allowed her to do something she can't talk about. We could tell you, but we can't talk about it. |

Nevyn Auscent
Broke Sauce
1908
|
Posted - 2015.02.10 04:41:42 -
[6] - Quote
Sniper Smith wrote: My bet is it's NPC's killing Pod's. It's being seriously talked about.
They already are. |

Nevyn Auscent
Broke Sauce
1920
|
Posted - 2015.02.17 11:34:29 -
[7] - Quote
Dave Stark wrote:
not logic; fact, you know the fact in the post that quite obviously pointed out you either train 8 days slower or blow 3 remaps to achieve the same level of sp/hour us older players enjoy because we don't have to worry about training off remap support skills any more.
****, pretty sure it was you who even presented the proof. how quickly you forget.
Not to mention heavens forbid that a new player may actually want to try their hand at Exploration, Industry and Leadership thus training Corp skills, Leadership skills, Probing skills, Manufacturing skills and Mining skills, before they actually settle into the null doctrine of 'fly these specific ships with T2 fits'. Lets not even start to think about how many remaps that would actually take for a new player to actually experience all the various types of game play EVE has to offer without training a single one sub optimally. |

Nevyn Auscent
Broke Sauce
1920
|
Posted - 2015.02.18 00:55:47 -
[8] - Quote
Syn Shi wrote:
That's your choice.
Doesn't mean we need to change the system because you are risk averse.
It means there is a bad system which rewards you for not undocking. If you don't like CCP's proposal, find a better solution.
This solution needs to not be an XP grind system. It needs to not encourage players to mono track, and punish exploring new skill sets. It needs to not disadvantage new players. It needs to not have only bad choices associated with it.
So far, not a single person has come up with a system that achieves that except CCP. This strongly suggests to me that the entire system is exactly as flawed as learning skills were, and needs ripping out just the same. |
|
|
|